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Cloth tutorial for 3ds max

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to create a cloth simulation, first create a plane in front view.
 Then divide its length and width segments to almost 70 for both.
 Convert it to editable mesh or poly. This will be our cloth later.

I planned to make a flag like element. So we need a stand for it to wave. 
In top viewport create a cylinder a raise its height upward considering front viewport.
Now the cloth mesh need to be connected with it.
There fore we shall be editing it in vertex mode.

click on modifier tab. then click vertex mode from the list that pops up from editable poly or mesh mode.
create a curve around the cylinder by adjusting the vertex of side of the plane that is nearer to the cylinder (stand). 

assuming every thing done fine, apply the cloth modifier to the mesh. click on "add object" button to add the cylinder into the simulation. Now click on "Object properties". Here are the list that are included in the simulation. Click on cylinder ( if provided a name for the cylinder, the name will appear). look for collision object check box. and check it so that the cylinder will be treated as the collision object. click the plane object and check the cloth object. 

The simulate button will detect the settings and animates the cloth. 

To make it look more realistic add forces.
cloth forces button lets us add forces into simulation.

Change the settings as per need. try to get the desired effects.  This tutorial is to create a cloth. Not about the cloth related terms. If you guys have any questions or any doubts. Mail me < sridharkant@gmail.com>.

I'll try my best to answer your doubts.
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